~petersanchez/st

0a5e5102096d65a3ba8e39ea9b9b0eb89fe30e04 — Aurélien Aptel 14 years ago 4d794b3
reverted back to the old Key struct.
2 files changed, 28 insertions(+), 13 deletions(-)

M config.h
M st.c
M config.h => config.h +11 -10
@@ 24,15 24,16 @@ static char* colorname[] = {
#define DefaultCS 1
#define BellCol   DefaultFG


/* special keys */
static char* key[] = {
	[XK_Delete] = "\033[3~",
	[XK_Home]   = "\033[1~",
	[XK_End]    = "\033[4~",
	[XK_Prior]  = "\033[5~",
	[XK_Next]   = "\033[6~",
	[XK_Left]   = "\033[D",
	[XK_Right]  = "\033[C",
	[XK_Up]     = "\033[A",
	[XK_Down]   = "\033[B",
static Key key[] = {
	{ XK_Delete, "\033[3~" },
	{ XK_Home,   "\033[1~" },
	{ XK_End,    "\033[4~" },
	{ XK_Prior,  "\033[5~" },
	{ XK_Next,   "\033[6~" },
	{ XK_Left,   "\033[D" },
	{ XK_Right,  "\033[C" },
	{ XK_Up,     "\033[A" },
	{ XK_Down,   "\033[B" },
};

M st.c => st.c +17 -3
@@ 40,11 40,14 @@ enum { CRset=1, CRupdate=2 };
enum { TMwrap=1, TMinsert=2 };
enum { SCupdate, SCredraw };

#include "config.h"

typedef int Color;

typedef struct {
	KeySym k;
	char s[ESCSIZ];
} Key;

typedef struct {
	char c;     /* character code  */
	char mode;  /* attribute flags */
	Color fg;   /* foreground      */


@@ 95,6 98,8 @@ typedef struct {
	int cw; /* char width  */
} XWindow; 

#include "config.h"

/* Drawing Context */
typedef struct {
	unsigned long col[LEN(colorname)];


@@ 992,6 997,15 @@ draw(int redraw_all) {
	xcursor(CSdraw);
}

char*
kmap(KeySym k) {
	int i;
	for(i = 0; i < LEN(key); i++)
		if(key[i].k == k)
			return (char*)key[i].s;
	return NULL;
}

void
kpress(XKeyEvent *e) {
	KeySym ksym;


@@ 1004,7 1018,7 @@ kpress(XKeyEvent *e) {
	meta  = e->state & Mod1Mask;
	shift = e->state & ShiftMask;
	len = XLookupString(e, buf, sizeof(buf), &ksym, NULL);
	if(skmap = key[ksym])
	if(skmap = kmap(ksym))
		ttywrite(skmap, strlen(skmap));
	else if(len > 0) {
		buf[sizeof(buf)-1] = '\0';